Shit-posting, spam, low-quality and contextless images/screenshots/GIFs are not allowed.Ġ5: Do not discuss cheating, duplication, piracy, hacking or exploitation.Ġ6: "Witch Hunting" - Naming and shaming other players will lead to punishment.Ġ7: No advertising / self promotion. Discord) and referrals will be removed.Ġ4: Content must be directly related to Dying Light's franchise. No racism, sexism, homophobia, slurs, or other hateful language.Ġ2: Spoilers must be marked and tag included in title.Ġ3: No affiliate links - Amazon, GMG tap links, etc. It is hard not to sympathise with people who have lived through a world-altering disaster and are just trying their best to carry on existing.Dying Light, Dying Light 2 and Dying Light: Bad Blood are first person zombie survival games developed by Techland.Ġ1: Be Civil - Do not attack other posters. But two years into the pandemic, I was more inclined to stick with the ordinary survivors. You get to pick a side, and Techland, the game’s developer, goes big on the idea that which you choose matters to the (entirely forgettable) storyline. Everything boils down to: go here, get this thing, kill these zombies, repeat.Īs you explore the city, you get the opportunity to claim various locations, such as a water tower, for one of three factions: the slightly fascist Peacekeepers, the anarchic Renegades or the ordinary survivors. I had great fun racing through the city, but beyond the obvious covid-19 links, the meat of the game is nothing you haven’t seen before. That is a shame, because this freedom of movement is probably the best thing about the game. In a strange game design decision, features that would usually be part of the basic move set in this kind of game (such as the ability to slide) require unlocking upgrades, so it takes a while to accumulate the full set of skills. Dodging zombies has its rewards: you get bonus experience points, which you can use to upgrade your abilities, handy for venturing out at night and for surviving a zombie chase.įor reasons that are never properly explained, Aiden has expert parkour skills that allow him to scale buildings, jump across rooftops and generally dodge undesirable characters. Then, at night, the zombies hit the streets, so it is tricky to get around outside, but easier to explore within. By day, you are more or less safe from zombies outside (though not from roving bandits), although it is risky to enter derelict buildings, where the undead tend to gather. With a wristband secured, the game settles into a rhythm. “Aiden has expert parkour skills that allow him to scale buildings and dodge undesirable characters” Owning one of these wristbands is a condition of living in the City, perhaps a nod to the various covid passes that have been implemented around the world. One of your early goals in the game is to acquire a wristband that provides an alert when you need a top-up of UV. Zombies can’t survive in sunlight, so City folk have set up ultraviolet lamps to hold back the infection. There, you discover that all of the other survivors are also infected, but use a variety of tools to avoid zombification – hence the “Stay Human” part of the game’s title. After being bitten by a zombie, you enter one of the last remaining outposts of society, known only as the City. The game picks up the story in 2036, where you play as a survivor called Aiden Caldwell. The zombies took over and civilisation collapsed. The end of the game promised a cure to the disease, but as the introduction of Dying Light 2 explains – and stop me if you have heard this before – a new variant of the virus emerged in 2021 and spread rapidly. It is a sequel to the 2015 game Dying Light, which saw a viral outbreak in the fictional Middle Eastern city of Harran turn people into zombies. This time, it is Dying Light 2 Stay Human, and it is interesting to look at the game as a work of post-pandemic (mid-pandemic?) fiction. Two years on, the pandemic is still going, and I am still playing zombie games. IN APRIL 2020, soon after the UK entered its first lockdown, I reviewed the zombie-packed Resident Evil 3, describing it as noticeably “pre-pandemic fiction”.
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